Class (computer programming)
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Classes in OOP: Class (computer programming), Abstract base class (ABC), Abstract class, Class body - Method body, Class browser, Class constructor (Canonical constructor, Compact canonical constructor, Normal canonical constructor, Constructor body, Default constructor, Explicit constructor invocation, Constructor modifier, Constructor overloading, Constructor signature - Method signature, Generic constructor, Constructor throw, Type of a constructor), Class declaration, Class definition, Enum class (Enum constant, Enum body declaration, Enum member), Class field (Field modifier, Static field, Transient field, Volatile field, Field initialization), Formal parameter, Class hiding (Method hiding by class methods), Class hierarchy, Class inheritance (Inheriting methods with Override-Equivalent signatures), Class initializer (Static initializer), Inner class, Class instance - Class instantiation (Class instance initializer - Preventing instantiation of a class), Class library, Class modifier, Final Class - Final method, Generic class (Generic Method - Type parameter), Class implementation file, Class invariant, Class member (Member class and interface declarations), Class methods (Method declaration, Method modifier, Native method, Method result, Method signature, synchronized method, Method throw), Nested class, Overloading (Class Overloading - Method Overloading, Constructor overloading), Overriding (Class overriding - Method overriding - Method overriding by instance methods - Method overriding by class methods, Requirements in overriding and hiding), Record class (Record components, Record constructor, Record constructor declaration, Record body declaration, Record member), Sealed class - Non-sealed class, Static method, strictfp class - strictfp method, Superclass and Subclass (Direct Subclass), Superinterface, C++ classes, C# classes, Java classes, JavaScript classes, Kotlin classes, Python classes, Ruby classes, Scala classes, TypeScript classes, Class topics. (navbar_classes – Don't confuse Course with Class here!)
- Snippet from Wikipedia: Class (computer programming)
In object-oriented programming, a class defines the shared aspects of objects created from the class. The capabilities of a class differ between programming languages, but generally the shared aspects consist of state (variables) and behavior (methods) that are each either associated with a particular object or with all objects of that class.
Object state can differ between each instance of the class whereas the class state is shared by all of them. The object methods include access to the object state (via an implicit or explicit parameter that references the object) whereas class methods do not.
If the language supports inheritance, a class can be defined based on another class with all of its state and behavior plus additional state and behavior that further specializes the class. The specialized class is a sub-class, and the class it is based on is its superclass.
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