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Module Declaration
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Declaration: Definitions vs Declarations, Definitions and Declarations (computer programming): Type declaration - User-defined type declaration, Variable declaration - Constant declaration, Class declaration - Object declaration, Constructor declaration - Destructor declaration, Struct declaration - Record declaration, Function declaration - Method declaration, Lambda declaration - Anonymous function declaration, Enumerator declaration, Pointer declaration, Generic declaration - Template declaration, Interface declaration - Protocol declaration - Trait declaration, Namespace declaration, Package declaration, Module declaration, Alias declaration, Import declaration - Export declaration, Macro declaration. Programming terms. (navbar_declaration)
- Snippet from Wikipedia: Java Platform Module System
The Java Platform Module System specifies a distribution format for collections of Java code and associated resources. It also specifies a repository for storing these collections, or modules, and identifies how they can be discovered, loaded and checked for integrity. It includes features such as namespaces with the aim of fixing some of the shortcomings in the existing JAR format, especially the JAR Hell, which can lead to issues such as classpath and class loading problems.
The Java Module System was initially being developed under the Java Community Process as JSR 277 and was scheduled to be released with Java 7.
JSR 277 later was put on hold and Project Jigsaw was created to modularize the JDK. This JSR was superseded by JSR 376 (Java Platform Module System).
Project Jigsaw was originally intended for Java 7 (2011) but was deferred to Java 8 (2014) as part of Plan B, and again deferred to a Java 9 release in 2017. Java 9 including the Java Module System was released on September 21, 2017.
- Snippet from Wikipedia: Java package
A Java package organizes Java classes into namespaces, providing a unique namespace for each type it contains. Classes in the same package can access each other's package-private and protected members.
In general, a package can contain the following kinds of types: classes, interfaces, enumerations, records and annotation types. A package allows a developer to group classes (and interfaces) together. These classes will all be related in some way – they might all have to do with a specific application or perform a specific set of tasks. Programmers also typically use packages to organize classes belonging to the same category or providing similar functionality.
- Snippet from Wikipedia: Package manager
A package manager or package-management system is a collection of software tools that automates the process of installing, upgrading, configuring, and removing computer programs for a computer in a consistent manner.
A package manager deals with packages, distributions of software and data in archive files. Packages contain metadata, such as the software's name, description of its purpose, version number, vendor, checksum (preferably a cryptographic hash function), and a list of dependencies necessary for the software to run properly. Upon installation, metadata is stored in a local package database. Package managers typically maintain a database of software dependencies and version information to prevent software mismatches and missing prerequisites. They work closely with software repositories, binary repository managers, and app stores.
Package managers are designed to eliminate the need for manual installs and updates. This can be particularly useful for large enterprises whose operating systems typically consist of hundreds or even tens of thousands of distinct software packages.
- Snippet from Wikipedia: Package format
Package format is a type of archive containing computer programs and additional metadata needed by package managers; an instance of this type of archive is called a package. While the archive file format itself may be unchanged, package formats carry additional metadata, such as a manifest file or certain directory layouts. Packages may contain either source code or executable files.
Packages may be converted from one type to another with software such as Alien.
- Snippet from Wikipedia: Modular programming
Modular programming is a software design technique that emphasizes separating the functionality of a program into independent, interchangeable modules, such that each contains everything necessary to execute only one aspect or "concern" of the desired functionality.
A module interface expresses the elements that are provided and required by the module. The elements defined in the interface are detectable by other modules. The implementation contains the working code that corresponds to the elements declared in the interface. Modular programming is closely related to structured programming and object-oriented programming, all having the same goal of facilitating construction of large software programs and systems by decomposition into smaller pieces, and all originating around the 1960s. While the historical usage of these terms has been inconsistent, "modular programming" now refers to the high-level decomposition of the code of an entire program into pieces: structured programming to the low-level code use of structured control flow, and object-oriented programming to the data use of objects, a kind of data structure.
In object-oriented programming, the use of interfaces as an architectural pattern to construct modules is known as interface-based programming.
- Snippet from Wikipedia: Namespace
In computing, a namespace is a set of signs (names) that are used to identify and refer to objects of various kinds. A namespace ensures that all of a given set of objects have unique names so that they can be easily identified.
Namespaces are commonly structured as hierarchies to allow reuse of names in different contexts. As an analogy, consider a system of naming of people where each person has a given name, as well as a family name shared with their relatives. If the first names of family members are unique only within each family, then each person can be uniquely identified by the combination of first name and family name; there is only one Jane Doe, though there may be many Janes. Within the namespace of the Doe family, just "Jane" suffices to unambiguously designate this person, while within the "global" namespace of all people, the full name must be used.
Prominent examples for namespaces include file systems, which assign names to files. Some programming languages organize their variables and subroutines in namespaces. Computer networks and distributed systems assign names to resources, such as computers, printers, websites, and remote files. Operating systems can partition kernel resources by isolated namespaces to support virtualization containers.
Similarly, hierarchical file systems organize files in directories. Each directory is a separate namespace, so that the directories "letters" and "invoices" may both contain a file "to_jane".
In computer programming, namespaces are typically employed for the purpose of grouping symbols and identifiers around a particular functionality and to avoid name collisions between multiple identifiers that share the same name.
In networking, the Domain Name System organizes websites (and other resources) into hierarchical namespaces.
Language Specifics
1. Bash Scripting
2. C Language
3. C++
4. C#
5. Clojure
6. COBOL
- COBOL module declaration on IBM.com/docs
7. Dart
8. Elixir
9. Fortran
- Fortran module declaration on IBM.com/docs
10. Go
11. Groovy
12. Haskell
13. IBM REXX
- REXX module declaration on IBM.com/docs
14. IBM JCL
- JCL module declaration on IBM.com/docs
15. Java
16. JavaScript
17. Kotlin
18. PHP
19. PowerShell
20. Python
21. Ruby
22. Rust
23. Scala
24. Swift
25. Microsoft T-SQL
26. TypeScript
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- Snippet from Wikipedia: Declaration (computer programming)
In computer programming, a declaration is a language construct specifying identifier properties: it declares a word's (identifier's) meaning. Declarations are most commonly used for functions, variables, constants, and classes, but can also be used for other entities such as enumerations and type definitions. Beyond the name (the identifier itself) and the kind of entity (function, variable, etc.), declarations typically specify the data type (for variables and constants), or the type signature (for functions); types may also include dimensions, such as for arrays. A declaration is used to announce the existence of the entity to the compiler; this is important in those strongly typed languages that require functions, variables, and constants, and their types to be specified with a declaration before use, and is used in forward declaration. The term "declaration" is frequently contrasted with the term "definition", but meaning and usage varies significantly between languages; see below.
Declarations are particularly prominent in languages in the ALGOL tradition, including the BCPL family, most prominently C and C++, and also Pascal. Java uses the term "declaration", though Java does not require separate declarations and definitions.
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